Ooh. @HitboxTeam tells the entire games industry that their cutscene games are like silent movies.

Every time the game switches from gameplay mode to movie mode, your attachment to the player character switches from 100% emotionally invested, to 100% detached. That’s pure, jarring, dissonance right there.

Here’s another, very different example of this kind of modal shift, this one happening outside of games: silent movies. These films have pretty good cinematography and very good acting. You could say that they fill out the visual experience quite well. However, every once in a while, an intertitle comes up.

via Hitbox Team – Designing game narrative.


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